Searched refs:mRobustResourceInit (Results 1 – 4 of 4) sorted by relevance
83 bool hasRobustResourceInit() const { return mRobustResourceInit; } in hasRobustResourceInit()109 bool mRobustResourceInit = false; variable
79 mRobustResourceInit =
357 mRobustResourceInit(robustResourceInit),636 if (mRobustResourceInit && texture->initState() == InitState::MayNeedInit) in setActiveTextureDirty()1383 return mRobustResourceInit; in getEnableFeature()1742 if (mRobustResourceInit && mDrawFramebuffer->hasResourceThatNeedsInit()) in setDrawFramebufferBinding()2385 *params = mRobustResourceInit ? GL_TRUE : GL_FALSE; in getBooleanv()3249 ASSERT(mRobustResourceInit); in syncTexturesInit()3267 ASSERT(mRobustResourceInit); in syncImagesInit()3283 ASSERT(mRobustResourceInit); in syncReadAttachments()3290 ASSERT(mRobustResourceInit); in syncDrawAttachments()3486 if (mRobustResourceInit && image->initState() == InitState::MayNeedInit) in onProgramExecutableChange()[all …]
603 bool isRobustResourceInitEnabled() const { return mRobustResourceInit; } in isRobustResourceInitEnabled()1128 const bool mRobustResourceInit; variable