Searched refs:mScissorEnabledRasterizerState (Results 1 – 4 of 4) sorted by relevance
220 mScissorEnabledRasterizerState(), in Clear11()268 ANGLE_TRY(mRenderer->allocateResource(context11, rsDesc, &mScissorEnabledRasterizerState)); in ensureResourcesInitialized()269 mScissorEnabledRasterizerState.setDebugName("Clear11 Rasterizer State with scissor enabled"); in ensureResourcesInitialized()716 stateManager->setRasterizerState(&mScissorEnabledRasterizerState); in clearFramebuffer()
86 d3d11::RasterizerState mScissorEnabledRasterizerState; variable
271 d3d11::RasterizerState mScissorEnabledRasterizerState; variable
539 mScissorEnabledRasterizerState(), in Blit11()650 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mScissorEnabledRasterizerState)); in initResources()651 mScissorEnabledRasterizerState.setDebugName("Blit11 scissoring rasterizer state"); in initResources()1011 stateManager->setRasterizerState(&mScissorEnabledRasterizerState); in copyTexture()1107 stateManager->setRasterizerState(&mScissorEnabledRasterizerState); in copyDepth()