Searched refs:mShader (Results 1 – 3 of 3) sorted by relevance
244 glShaderWrapper() { mShader = 0; } in glShaderWrapper()245 glShaderWrapper( GLuint b ) { mShader = b; } in glShaderWrapper()246 ~glShaderWrapper() { if( mShader != 0 ) glDeleteShader( mShader ); } in ~glShaderWrapper()248 glShaderWrapper & operator=( const GLuint &rhs ) { mShader = rhs; return *this; }249 operator GLuint() { return mShader; } in GLuint()250 operator GLuint *() { return &mShader; }252 GLuint * operator&() { return &mShader; }254 bool operator==( GLuint rhs ) { return mShader == rhs; }258 GLuint mShader;
271 mShader = CompileShader(GL_COMPUTE_SHADER, insertRandomString(kCSSource)); in compile()272 return mShader != 0; in compile()278 glGetShaderiv(mShader, GL_COMPLETION_STATUS_KHR, &status); in isCompileCompleted()285 if (checkShader(mShader)) in link()288 glAttachShader(mProgram, mShader); in link()291 glDeleteShader(mShader); in link()350 GLuint mShader; member in __anon09bac4790111::ParallelShaderCompileTest::ImageLoadStore
57 : WaitableCompileEvent(waitableEvent), mTranslateTask(translateTask), mShader(shader)69 mShader->translatorMetalReflection =78 ShaderMtl *mShader;