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Searched refs:mShaderConstantsDirty (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp299 mShaderConstantsDirty.set();
346 mShaderConstantsDirty.set(); in markDirty()
475 mShaderConstantsDirty.set(gl::ShaderType::Compute); in setComputeWorkGroups()
482 mShaderConstantsDirty.set(gl::ShaderType::Vertex); in setMultiviewWriteToViewportIndex()
483 mShaderConstantsDirty.set(gl::ShaderType::Fragment); in setMultiviewWriteToViewportIndex()
491 mShaderConstantsDirty.set(gl::ShaderType::Vertex); in onViewportChange()
492 mShaderConstantsDirty.set(gl::ShaderType::Fragment); in onViewportChange()
553 mShaderConstantsDirty.set(gl::ShaderType::Vertex); in onFirstVertexChange()
604 const bool dirty = mShaderConstantsDirty[shaderType] || in updateBuffer()
623 mShaderConstantsDirty.set(shaderType, false); in updateBuffer()
DStateManager11.h158 gl::ShaderBitSet mShaderConstantsDirty; variable