Searched refs:mShaderConstantsDirty (Results 1 – 2 of 2) sorted by relevance
299 mShaderConstantsDirty.set();346 mShaderConstantsDirty.set(); in markDirty()475 mShaderConstantsDirty.set(gl::ShaderType::Compute); in setComputeWorkGroups()482 mShaderConstantsDirty.set(gl::ShaderType::Vertex); in setMultiviewWriteToViewportIndex()483 mShaderConstantsDirty.set(gl::ShaderType::Fragment); in setMultiviewWriteToViewportIndex()491 mShaderConstantsDirty.set(gl::ShaderType::Vertex); in onViewportChange()492 mShaderConstantsDirty.set(gl::ShaderType::Fragment); in onViewportChange()553 mShaderConstantsDirty.set(gl::ShaderType::Vertex); in onFirstVertexChange()604 const bool dirty = mShaderConstantsDirty[shaderType] || in updateBuffer()623 mShaderConstantsDirty.set(shaderType, false); in updateBuffer()
158 gl::ShaderBitSet mShaderConstantsDirty; variable