Searched refs:mShaderDriverConstantBuffers (Results 1 – 2 of 2) sorted by relevance
1948 for (d3d11::Buffer &ShaderDriverConstantBuffer : mShaderDriverConstantBuffers) in deinitialize()3400 d3d11::Buffer &shaderDriverConstantBuffer = mShaderDriverConstantBuffers[shaderType]; in applyDriverUniformsForShader()3458 mShaderDriverConstantBuffers[gl::ShaderType::Fragment]; in applyDriverUniforms()3497 if (!mShaderDriverConstantBuffers[gl::ShaderType::Compute].valid()) in applyComputeUniforms()3505 &mShaderDriverConstantBuffers[gl::ShaderType::Compute])); in applyComputeUniforms()3506 ID3D11Buffer *buffer = mShaderDriverConstantBuffers[gl::ShaderType::Compute].get(); in applyComputeUniforms()3513 mShaderDriverConstantBuffers[gl::ShaderType::Compute])); in applyComputeUniforms()
608 gl::ShaderMap<d3d11::Buffer> mShaderDriverConstantBuffers; variable