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Searched refs:mShaderDriverConstantBuffers (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp1948 for (d3d11::Buffer &ShaderDriverConstantBuffer : mShaderDriverConstantBuffers) in deinitialize()
3400 d3d11::Buffer &shaderDriverConstantBuffer = mShaderDriverConstantBuffers[shaderType]; in applyDriverUniformsForShader()
3458 mShaderDriverConstantBuffers[gl::ShaderType::Fragment]; in applyDriverUniforms()
3497 if (!mShaderDriverConstantBuffers[gl::ShaderType::Compute].valid()) in applyComputeUniforms()
3505 &mShaderDriverConstantBuffers[gl::ShaderType::Compute])); in applyComputeUniforms()
3506 ID3D11Buffer *buffer = mShaderDriverConstantBuffers[gl::ShaderType::Compute].get(); in applyComputeUniforms()
3513 mShaderDriverConstantBuffers[gl::ShaderType::Compute])); in applyComputeUniforms()
DStateManager11.h608 gl::ShaderMap<d3d11::Buffer> mShaderDriverConstantBuffers; variable