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Searched refs:mShaderID (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp155 mShaderID(shaderID), in ShaderGL()
163 ASSERT(mShaderID == 0); in ~ShaderGL()
168 mRenderer->getFunctions()->deleteShader(mShaderID); in destroy()
169 mShaderID = 0; in destroy()
181 functions->shaderSource(mShaderID, 1, &source, nullptr); in compileShader()
182 functions->compileShader(mShaderID); in compileShader()
191 functions->getShaderiv(mShaderID, GL_COMPILE_STATUS, &mCompileStatus); in checkShader()
196 functions->getShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLogLength); in checkShader()
203 functions->getShaderInfoLog(mShaderID, infoLogLength, nullptr, &buf[0]); in checkShader()
219 functions->getShaderiv(mShaderID, GL_COMPLETION_STATUS, &status); in peekCompletion()
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DShaderGL.h45 GLuint mShaderID; variable