Searched refs:mShaderID (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | ShaderGL.cpp | 155 mShaderID(shaderID), in ShaderGL() 163 ASSERT(mShaderID == 0); in ~ShaderGL() 168 mRenderer->getFunctions()->deleteShader(mShaderID); in destroy() 169 mShaderID = 0; in destroy() 181 functions->shaderSource(mShaderID, 1, &source, nullptr); in compileShader() 182 functions->compileShader(mShaderID); in compileShader() 191 functions->getShaderiv(mShaderID, GL_COMPILE_STATUS, &mCompileStatus); in checkShader() 196 functions->getShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLogLength); in checkShader() 203 functions->getShaderInfoLog(mShaderID, infoLogLength, nullptr, &buf[0]); in checkShader() 219 functions->getShaderiv(mShaderID, GL_COMPLETION_STATUS, &status); in peekCompletion() [all …]
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D | ShaderGL.h | 45 GLuint mShaderID; variable
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