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Searched refs:mShaderImageMetadata (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h164 gl::ShaderMap<std::vector<ImageMetadata>> mShaderImageMetadata; variable
DStateManager11.cpp310 mShaderImageMetadata[shaderType].resize(caps.maxShaderImageUniforms[shaderType]); in init()
340 mShaderImageMetadata[shaderType].size() * sizeof(ImageMetadata) + in getRequiredBufferSize()
585 if (updateImageMetadata(&mShaderImageMetadata[shaderType][imageIndex], imageUnit)) in onImageChange()
617 reinterpret_cast<const uint8_t *>(mShaderImageMetadata[shaderType].data()); in updateBuffer()