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Searched refs:mShaderManager (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.h92 ShaderManager mShaderManager; variable
DClear11.cpp222 mShaderManager(), in Clear11()
729 ANGLE_TRY(mShaderManager.getShadersAndLayout(context, mRenderer, clearParams.colorType, numRtvs, in clearFramebuffer()