Searched refs:mShaderSamplerMetadata (Results 1 – 2 of 2) sorted by relevance
160 gl::ShaderMap<std::vector<SamplerMetadata>> mShaderSamplerMetadata; variable
308 mShaderSamplerMetadata[shaderType].resize(caps.maxShaderTextureImageUnits[shaderType]); in init()339 mShaderSamplerMetadata[shaderType].size() * sizeof(SamplerMetadata) + in getRequiredBufferSize()564 if (updateSamplerMetadata(&mShaderSamplerMetadata[shaderType][samplerIndex], texture, in onSamplerChange()611 reinterpret_cast<const uint8_t *>(mShaderSamplerMetadata[shaderType].data()); in updateBuffer()