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Searched refs:mShaderSamplerMetadata (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h160 gl::ShaderMap<std::vector<SamplerMetadata>> mShaderSamplerMetadata; variable
DStateManager11.cpp308 mShaderSamplerMetadata[shaderType].resize(caps.maxShaderTextureImageUnits[shaderType]); in init()
339 mShaderSamplerMetadata[shaderType].size() * sizeof(SamplerMetadata) + in getRequiredBufferSize()
564 if (updateSamplerMetadata(&mShaderSamplerMetadata[shaderType][samplerIndex], texture, in onSamplerChange()
611 reinterpret_cast<const uint8_t *>(mShaderSamplerMetadata[shaderType].data()); in updateBuffer()