/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | RenderTarget9.cpp | 108 : mSwapChain(swapChain), mDepth(depth) in SurfaceRenderTarget9() 115 return mSwapChain->getWidth(); in getWidth() 120 return mSwapChain->getHeight(); in getHeight() 130 return (mDepth ? mSwapChain->getDepthBufferInternalFormat() in getInternalFormat() 131 : mSwapChain->getRenderTargetInternalFormat()); in getInternalFormat() 142 return (mDepth ? mSwapChain->getDepthStencil() : mSwapChain->getRenderTarget()); in getSurface() 147 return (mDepth ? nullptr : mSwapChain->getOffscreenTexture()); in getTexture()
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D | SwapChain9.cpp | 33 mSwapChain(nullptr), in SwapChain9() 51 SafeRelease(mSwapChain); in release() 114 SafeRelease(mSwapChain); in reset() 218 result = device->CreateAdditionalSwapChain(&presentParameters, &mSwapChain); in reset() 239 result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer); in reset() 280 if (!mSwapChain) in swapRect() 349 HRESULT result = mSwapChain->Present(&rect, &rect, nullptr, nullptr, 0); in swapRect() 433 if (!mSwapChain) in recreate() 445 HRESULT result = mSwapChain->GetPresentParameters(&presentParameters); in recreate() 455 SafeRelease(mSwapChain); in recreate() [all …]
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D | SwapChain9.h | 69 IDirect3DSwapChain9 *mSwapChain; variable
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D | RenderTarget9.h | 92 SwapChain9 *mSwapChain;
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/external/angle/src/libANGLE/renderer/d3d/ |
D | SurfaceD3D.cpp | 44 mSwapChain(nullptr), in SurfaceD3D() 92 SafeDelete(mSwapChain); in releaseSwapChain() 168 return mSwapChain->getSyncValues(ust, msc, sbc); in getSyncValues() 179 ASSERT(!mSwapChain); in resetSwapChain() 204 mSwapChain = in resetSwapChain() 207 if (!mSwapChain) in resetSwapChain() 217 SafeDelete(mSwapChain); in resetSwapChain() 229 ASSERT(mSwapChain); in resizeSwapChain() 232 mSwapChain->resize(displayD3D, std::max(1, backbufferWidth), std::max(1, backbufferHeight)); in resizeSwapChain() 255 ASSERT(mSwapChain); in resetSwapChain() [all …]
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D | SurfaceD3D.h | 101 SwapChainD3D *mSwapChain; variable
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderTarget11.cpp | 325 mSwapChain(swapChain), in SurfaceRenderTarget11() 328 ASSERT(mSwapChain); in SurfaceRenderTarget11() 335 return mSwapChain->getWidth(); in getWidth() 340 return mSwapChain->getHeight(); in getHeight() 350 return GetSurfaceRTFormat(mDepth, mSwapChain); in getInternalFormat() 355 return mSwapChain->getSamples(); in getSamples() 360 return (mDepth ? mSwapChain->getDepthStencilTexture() : mSwapChain->getOffscreenTexture()); in getTexture() 366 return mSwapChain->getRenderTarget(); in getRenderTargetView() 372 return mSwapChain->getDepthStencil(); in getDepthStencilView() 378 return (mDepth ? mSwapChain->getDepthStencilShaderResource() in getShaderResourceView() [all …]
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D | SwapChain11.cpp | 72 mSwapChain(nullptr), in SwapChain11() 118 SafeRelease(mSwapChain); in release() 366 if (mSwapChain) in resetOffscreenColorBuffer() 488 ASSERT(mSwapChain && mBackBufferTexture.valid() && mBackBufferRTView.valid() && in resize() 497 HRESULT hr = mSwapChain->GetDesc(&desc); in resize() 505 hr = mSwapChain->ResizeBuffers(desc.BufferCount, backbufferWidth, backbufferHeight, in resize() 527 hr = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), in resize() 595 if (mSwapChain != nullptr) in reset() 611 SafeRelease(mSwapChain); in reset() 626 backbufferHeight, mNeedsOffscreenTexture ? 1 : getD3DSamples(), &mSwapChain); in reset() [all …]
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D | RenderTarget11.h | 121 SwapChain11 *mSwapChain;
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D | SwapChain11.h | 99 IDXGISwapChain *mSwapChain; variable
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | DXGISwapChainWindowSurfaceWGL.cpp | 46 mSwapChain(nullptr), in DXGISwapChainWindowSurfaceWGL() 79 SafeRelease(mSwapChain); in ~DXGISwapChainWindowSurfaceWGL() 126 HRESULT result = mSwapChain->Present(mSwapInterval, 0); in swap() 192 HRESULT result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), in bindTexImage() 459 mSwapChain = mSwapChain1; in createSwapChain() 460 mSwapChain->AddRef(); in createSwapChain() 482 result = dxgiFactory->CreateSwapChain(mDevice, &swapChainDesc, &mSwapChain); in createSwapChain() 492 result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), in createSwapChain()
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D | DXGISwapChainWindowSurfaceWGL.h | 88 IDXGISwapChain *mSwapChain; variable
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/external/angle/src/libANGLE/renderer/d3d/d3d11/winrt/ |
D | SwapChainPanelNativeWindow.cpp | 301 mSwapChain = newSwapChain; in createSwapChain() 336 HRESULT result = mSwapChain.As(&swapChain2); in scaleSwapChain()
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D | SwapChainPanelNativeWindow.h | 43 ComPtr<IDXGISwapChain1> mSwapChain; variable
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