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Searched refs:mTessGenVertexOrder (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DShader.cpp337 mState.mTessGenVertexOrder = 0; in compile()
574 mState.mTessGenVertexOrder = sh::GetTessGenVertexOrder(compilerHandle); in resolveCompile()
798 return mState.mTessGenVertexOrder; in getTessGenVertexOrder()
DProgramExecutable.cpp99 mTessGenVertexOrder(GL_NONE),
210 mTessGenVertexOrder = GL_NONE; in reset()
251 mTessGenVertexOrder = stream->readInt<GLenum>(); in load()
489 stream->writeInt(mTessGenVertexOrder); in save()
DProgramPipeline.cpp372 mState.mExecutable->mTessGenVertexOrder = tessEvalExecutable.mTessGenVertexOrder; in updateExecutableTessellationProperties()
DShader.h153 GLenum mTessGenVertexOrder; variable
DProgramExecutable.h498 GLenum mTessGenVertexOrder; variable
DProgram.cpp2169 return mState.mExecutable->mTessGenVertexOrder; in getTessGenVertexOrder()
3412 mState.mExecutable->mTessGenVertexOrder = tessEvaluationShader->getTessGenVertexOrder(); in linkValidateShaders()