Searched refs:mTextureHeight (Results 1 – 4 of 4) sorted by relevance
32 mTextureHeight(0), in TextureStorage9()121 mTextureHeight = surfaceDesc.Height; in TextureStorage9_2D()145 mTextureHeight = height; in TextureStorage9_2D()217 size_t mipHeight = std::max<size_t>(mTextureHeight >> textureMipLevel, 1u); in getRenderTarget()251 if (mTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0) in getBaseTexture()257 static_cast<unsigned int>(mTextureHeight), in getBaseTexture()300 mTextureHeight = renderTarget9->getHeight(); in TextureStorage9_EGLImage()424 mTextureHeight = size; in TextureStorage9_Cube()506 static_cast<GLsizei>(mTextureWidth), static_cast<GLsizei>(mTextureHeight), 1, 0); in getRenderTarget()534 if (mTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0) in getBaseTexture()[all …]
61 size_t mTextureHeight; variable
89 mTextureHeight(0), in TextureStorage11()193 return std::max(static_cast<int>(mTextureHeight) >> mipLevel, 1); in getLevelHeight()997 mTextureHeight = texDesc.Height; in TextureStorage11_2D()1035 mTextureHeight = height; in TextureStorage11_2D()1251 if (!outputTexture->valid() && mTextureWidth > 0 && mTextureHeight > 0) in ensureTextureExists()1257 desc.Height = mTextureHeight; in ensureTextureExists()1525 desc.Height = mTextureHeight; in getSwizzleTexture()1586 dropDesc.Height = mTextureHeight; in ensureDropStencilTexture()1633 mTextureHeight = desc.Height; in TextureStorage11_External()1852 mTextureHeight = renderTarget11->getHeight(); in TextureStorage11_EGLImage()[all …]
221 unsigned int mTextureHeight; variable