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Searched refs:mTextureMatrices (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DGLES1State.cpp131 mTextureMatrices.resize(caps.maxMultitextureUnits); in initialize()
132 for (auto &stack : mTextureMatrices) in initialize()
260 return clampCast<GLint>(mTextureMatrices[mGLState->getActiveSampler()].size()); in getCurrentMatrixStackDepth()
291 return mTextureMatrices[mGLState->getActiveSampler()]; in currentMatrixStack()
312 return mTextureMatrices[mGLState->getActiveSampler()]; in currentMatrixStack()
DGLES1State.h302 std::vector<MatrixStack> mTextureMatrices; variable
DGLES1Renderer.cpp207 angle::Mat4 textureMatrix = gles1State.mTextureMatrices[i].back(); in prepareForDraw()
DState.cpp2503 memcpy(params, mGLES1State.mTextureMatrices[mActiveSampler].back().constData(), in getFloatv()