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Searched refs:mTextureUnitIndex (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp85 mTextureUnitIndex(0), in StateManagerGL()
480 if (mTextureUnitIndex != unit) in activeTexture()
482 mTextureUnitIndex = unit; in activeTexture()
483 mFunctions->activeTexture(GL_TEXTURE0 + static_cast<GLenum>(mTextureUnitIndex)); in activeTexture()
490 if (mTextures[nativeType][mTextureUnitIndex] != texture) in bindTexture()
492 mTextures[nativeType][mTextureUnitIndex] = texture; in bindTexture()
503 mTextures[type][mTextureUnitIndex] = static_cast<GLuint>(boundTexture); in invalidateTexture()
DStateManagerGL.h398 size_t mTextureUnitIndex; variable