Searched refs:mTextureWidth (Results 1 – 4 of 4) sorted by relevance
31 mTextureWidth(0), in TextureStorage9()120 mTextureWidth = surfaceDesc.Width; in TextureStorage9_2D()144 mTextureWidth = width; in TextureStorage9_2D()216 size_t mipWidth = std::max<size_t>(mTextureWidth >> textureMipLevel, 1u); in getRenderTarget()251 if (mTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0) in getBaseTexture()256 HRESULT result = device->CreateTexture(static_cast<unsigned int>(mTextureWidth), in getBaseTexture()299 mTextureWidth = renderTarget9->getWidth(); in TextureStorage9_EGLImage()423 mTextureWidth = size; in TextureStorage9_Cube()506 static_cast<GLsizei>(mTextureWidth), static_cast<GLsizei>(mTextureHeight), 1, 0); in getRenderTarget()534 if (mTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0) in getBaseTexture()[all …]
60 size_t mTextureWidth; variable
88 mTextureWidth(0), in TextureStorage11()188 return std::max(static_cast<int>(mTextureWidth) >> mipLevel, 1); in getLevelWidth()996 mTextureWidth = texDesc.Width; in TextureStorage11_2D()1034 mTextureWidth = width; in TextureStorage11_2D()1251 if (!outputTexture->valid() && mTextureWidth > 0 && mTextureHeight > 0) in ensureTextureExists()1256 desc.Width = mTextureWidth; // Compressed texture size constraints? in ensureTextureExists()1524 desc.Width = mTextureWidth; in getSwizzleTexture()1592 dropDesc.Width = mTextureWidth; in ensureDropStencilTexture()1632 mTextureWidth = desc.Width; in TextureStorage11_External()1851 mTextureWidth = renderTarget11->getWidth(); in TextureStorage11_EGLImage()[all …]
220 unsigned int mTextureWidth; variable