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Searched refs:mTextures (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/tests/gl_tests/
DCopyCompressedTextureTest.cpp29 glGenTextures(2, mTextures); in testSetUp()
55 glDeleteTextures(2, mTextures); in testTearDown()
79 GLuint mTextures[2] = {0, 0}; member in angle::CopyCompressedTextureTest
118 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
127 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
132 glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]); in TEST_P()
137 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
195 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
204 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
209 glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]); in TEST_P()
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DDrawBuffersTest.cpp30 glDeleteTextures(4, mTextures); in testTearDown()
63 glGenTextures(4, mTextures); in setupTest()
65 for (size_t texIndex = 0; texIndex < ArraySize(mTextures); texIndex++) in setupTest()
67 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in setupTest()
226 GLuint mTextures[4] = {}; member in DrawBuffersTest
275 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
276 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
287 verifyAttachment2D(1, mTextures[0], GL_TEXTURE_2D, 0); in TEST_P()
307 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
308 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
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DCopyTextureTest.cpp31 glGenTextures(2, mTextures); in testSetUp()
32 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp()
41 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], in testSetUp()
47 glDeleteTextures(2, mTextures); in testTearDown()
110 GLuint mTextures[2] = { member in angle::CopyTextureTest
206 glGenTextures(2, mTextures); in testSetUp()
207 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp()
216 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], in testSetUp()
222 glDeleteTextures(2, mTextures); in testTearDown()
415 glBindTexture(target, mTextures[0]); in initializeSourceTexture()
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DStateChangeTest.cpp41 glGenTextures(2, mTextures.data()); in testSetUp()
55 if (!mTextures.empty()) in testTearDown()
57 glDeleteTextures(static_cast<GLsizei>(mTextures.size()), mTextures.data()); in testTearDown()
58 mTextures.clear(); in testTearDown()
66 std::vector<GLuint> mTextures = {0, 0}; member in __anon1423de330111::StateChangeTest
84 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
92 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
94 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P()
101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
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DClearTest.cpp49 if (!mTextures.empty()) in testTearDown()
51 glDeleteTextures(static_cast<GLsizei>(mTextures.size()), mTextures.data()); in testTearDown()
56 std::vector<GLuint> mTextures; member in __anon43b153d30111::ClearTestBase
1446 mTextures.resize(1, 0); in TEST_P()
1447 glGenTextures(1, mTextures.data()); in TEST_P()
1457 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
1466 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
1476 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
DFramebufferTest.cpp1220 GLTexture mTextures[2]; in TEST_P() local
1221 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTextures[0].get()); in TEST_P()
1223 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTextures[1].get()); in TEST_P()
1226 mTextures[0].get(), 0); in TEST_P()
1228 mTextures[1].get(), 0); in TEST_P()
1265 GLTexture mTextures[2]; in TEST_P() local
1266 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTextures[0].get()); in TEST_P()
1269 mTextures[0].get(), 0); in TEST_P()
1270 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTextures[1].get()); in TEST_P()
1273 mTextures[1].get(), 0); in TEST_P()
DTextureTest.cpp6607 if (!mTextures.empty()) in testTearDown()
6609 glDeleteTextures(static_cast<GLsizei>(mTextures.size()), &mTextures[0]); in testTearDown()
6680 mTextures.assign(totalCount, 0); in initTextures()
6681 glGenTextures(totalCount, &mTextures[0]); in initTextures()
6691 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in initTextures()
6706 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[texIndex]); in initTextures()
6774 std::vector<GLuint> mTextures; member in __anon4123f35d0111::TextureLimitsTest
6903 Texture2DNorm16TestES3() : Texture2DTestES3(), mTextures{0, 0, 0}, mFBO(0), mRenderbuffer(0) {} in Texture2DNorm16TestES3()
6910 glGenTextures(3, mTextures); in testSetUp()
6916 glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]); in testSetUp()
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/external/angle/src/tests/perf_tests/
DFramebufferAttachmentPerfTest.cpp68 std::array<GLTexture, kTextureCount> mTextures; member in angle::FramebufferAttachmentBenchmark
83 if (mTextures.size() > static_cast<size_t>(maxAttachmentCount)) in initializeBenchmark()
98 for (GLTexture &texture : mTextures) in initTextures()
112 size_t textureCount = mTextures.size(); in drawBenchmark()
123 GL_TEXTURE_2D, mTextures[textureIndex], 0); in drawBenchmark()
134 size_t textureIndex = mTextures.size() - (index + 1); in drawBenchmark()
165 for (size_t textureIndex = 0; textureIndex < mTextures.size(); textureIndex++) in initializeBenchmark()
168 GL_TEXTURE_2D, mTextures[textureIndex], 0); in initializeBenchmark()
180 for (size_t index = 0; index < mTextures.size(); index++) in destroyBenchmark()
195 size_t textureCount = mTextures.size(); in drawBenchmark()
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DTextureSampling.cpp82 std::vector<GLuint> mTextures; member in __anon5a9153120111::TextureSamplingBenchmark
210 mTextures.resize(params.numSamplers); in initTextures()
211 glGenTextures(params.numSamplers, mTextures.data()); in initTextures()
215 glBindTexture(GL_TEXTURE_2D, mTextures[i]); in initTextures()
241 if (!mTextures.empty()) in destroyBenchmark()
243 glDeleteTextures(params.numSamplers, mTextures.data()); in destroyBenchmark()
288 for (unsigned int i = 0; i < mTextures.size(); ++i) in initTextures()
291 glBindTexture(GL_TEXTURE_2D, mTextures[i]); in initTextures()
298 for (unsigned int i = 0; i < mTextures.size(); ++i) in initTextures()
301 glBindTexture(GL_TEXTURE_2D, mTextures[i]); in initTextures()
DTexturesPerf.cpp89 std::vector<GLuint> mTextures; member in angle::TexturesBenchmark
195 mTextures.push_back(tex); in initTextures()
218 glBindTexture(GL_TEXTURE_2D, mTextures[swapTexture]); in drawBenchmark()
220 glBindTexture(GL_TEXTURE_2D, mTextures[swapTexture + 1]); in drawBenchmark()
221 std::swap(mTextures[swapTexture], mTextures[swapTexture + 1]); in drawBenchmark()
DVulkanBarriersPerf.cpp87 GLTexture mTextures[4]; member in __anonb15f171e0111::VulkanBarriersPerfBenchmark
192 glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]); in createTexture()
220 mTextures[textureIndex], 0); in createFramebuffer()
387 glBindTexture(GL_TEXTURE_2D, mTextures[fboTexSrcIndex]); in drawBenchmark()
DClearPerf.cpp78 std::vector<GLuint> mTextures; member in __anon4c3758da0111::ClearBenchmark
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp86 mTextures{}, in StateManagerGL()
250 const auto &textureVector = mTextures[type]; in deleteTexture()
490 if (mTextures[nativeType][mTextureUnitIndex] != texture) in bindTexture()
492 mTextures[nativeType][mTextureUnitIndex] = texture; in bindTexture()
503 mTextures[type][mTextureUnitIndex] = static_cast<GLuint>(boundTexture); in invalidateTexture()
3122 if (mTextures[gl::TextureType::_2D][i] != static_cast<GLuint>(bindings.texture2d) || in syncTextureUnitsFromNativeContext()
3123 mTextures[gl::TextureType::CubeMap][i] != in syncTextureUnitsFromNativeContext()
3125 mTextures[gl::TextureType::External][i] != in syncTextureUnitsFromNativeContext()
3128 mTextures[gl::TextureType::_2D][i] = bindings.texture2d; in syncTextureUnitsFromNativeContext()
3129 mTextures[gl::TextureType::CubeMap][i] = bindings.textureCubeMap; in syncTextureUnitsFromNativeContext()
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DStateManagerGL.h399 angle::PackedEnumMap<gl::TextureType, gl::ActiveTextureArray<GLuint>> mTextures; variable
/external/angle/src/libANGLE/
DState.cpp242 ActiveTexturesCache::ActiveTexturesCache() : mTextures{} {} in ActiveTexturesCache()
251 for (size_t textureIndex = 0; textureIndex < mTextures.size(); ++textureIndex) in clear()
259 for (Texture *texture : mTextures) in empty()
272 if (mTextures[textureIndex]) in reset()
274 mTextures[textureIndex] = nullptr; in reset()
281 mTextures[textureIndex] = texture; in set()
DState.h77 Texture *operator[](size_t textureIndex) const { return mTextures[textureIndex]; }
85 ActiveTextureArray<Texture *> mTextures;