Searched refs:mThread (Results 1 – 10 of 10) sorted by relevance
24 private final HandlerThread mThread; field in JavaHandlerThread33 mThread = new HandlerThread(name, priority); in JavaHandlerThread()43 return mThread.getLooper(); in getLooper()48 mThread.start(); in maybeStart()54 new Handler(mThread.getLooper()).post(new Runnable() { in startAndInitialize()65 new Handler(mThread.getLooper()).post(new Runnable() { in quitThreadSafely()68 mThread.quit(); in quitThreadSafely()74 mThread.getLooper().quitSafely(); in quitThreadSafely()83 mThread.join(); in joinThread()91 return mThread.getState() != Thread.State.NEW; in hasStarted()[all …]
40 private final Thread mThread = Thread.currentThread(); field in Promise285 assert mThread == Thread.currentThread() : "Promise must only be used on a single Thread."; in checkThread()
33 private Thread mThread; field in RenderingWatchDog51 mThread = new Thread(this); in start()52 mThread.start(); in start()58 if (mThread == null) { in stop()64 mThread.join(); in stop()68 mThread = null; in stop()
33 private Thread mThread; field in AudioRecordThread82 if (mThread == null) { in startAudio()84 mThread = new Thread(this); in startAudio()85 mThread.start(); in startAudio()91 if (mThread != null) { in stopAudio()93 mThread.join(1000); in stopAudio()97 mThread = null; in stopAudio()
47 private IdleReaper mThread = null; field in IdleCache83 if (mThread == null) { in cacheConnection()84 mThread = new IdleReaper(); in cacheConnection()85 mThread.start(); in cacheConnection()162 mThread = null; in run()
43 private Thread mThread; field in SynthEngine286 mThread = new Thread(new MyRunnable()); in start()288 mThread.start(); in start()296 if (mThread != null) { in stop()298 mThread.interrupt(); in stop()299 mThread.join(500); in stop()303 mThread = null; in stop()
49 mThread.reset(new std::thread(std::bind(&SoundSystemEcho::threadLoop, this))); in startThread()54 mThread->join(); in stopThread()55 mThread.reset(); in stopThread()
56 std::unique_ptr<std::thread> mThread; variable
109 : mThread(thread) in ScopedSyncCurrentContextFromThread()111 ASSERT(mThread); in ScopedSyncCurrentContextFromThread()116 SetContextCurrent(mThread, mThread->getContext()); in ~ScopedSyncCurrentContextFromThread()
108 egl::Thread *const mThread;