Searched refs:mUniformBlockRealLocationMap (Results 1 – 2 of 2) sorted by relevance
809 if (mUniformBlockRealLocationMap.empty()) in setUniformBlockBinding()811 mUniformBlockRealLocationMap.reserve(mState.getUniformBlocks().size()); in setUniformBlockBinding()817 mUniformBlockRealLocationMap.push_back(blockIndex); in setUniformBlockBinding()821 GLuint realBlockIndex = mUniformBlockRealLocationMap[uniformBlockIndex]; in setUniformBlockBinding()961 mUniformBlockRealLocationMap.clear(); in preLink()
153 std::vector<GLuint> mUniformBlockRealLocationMap; variable