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Searched refs:mUniformBlockRealLocationMap (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DProgramGL.cpp809 if (mUniformBlockRealLocationMap.empty()) in setUniformBlockBinding()
811 mUniformBlockRealLocationMap.reserve(mState.getUniformBlocks().size()); in setUniformBlockBinding()
817 mUniformBlockRealLocationMap.push_back(blockIndex); in setUniformBlockBinding()
821 GLuint realBlockIndex = mUniformBlockRealLocationMap[uniformBlockIndex]; in setUniformBlockBinding()
961 mUniformBlockRealLocationMap.clear(); in preLink()
DProgramGL.h153 std::vector<GLuint> mUniformBlockRealLocationMap; variable