Searched refs:mUniformBufferDescriptorType (Results 1 – 2 of 2) sorted by relevance
194 return mUniformBufferDescriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; in usesDynamicUniformBufferDescriptors()304 VkDescriptorType mUniformBufferDescriptorType; variable
252 mUniformBufferDescriptorType(VK_DESCRIPTOR_TYPE_MAX_ENUM),916 poolSize.type = mUniformBufferDescriptorType; in initDynamicDescriptorPools()1017 mUniformBufferDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; in createPipelineLayout()1021 mUniformBufferDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; in createPipelineLayout()1030 mUniformBufferDescriptorType, &resourcesSetDesc); in createPipelineLayout()1216 ASSERT(descriptorType == mUniformBufferDescriptorType || in updateBuffersDescriptorSet()1533 mUniformBufferDescriptorType, cacheHit)); in updateShaderResourcesDescriptorSet()