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Searched refs:mUniformBufferDescriptorType (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.h194 return mUniformBufferDescriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; in usesDynamicUniformBufferDescriptors()
304 VkDescriptorType mUniformBufferDescriptorType; variable
DProgramExecutableVk.cpp252 mUniformBufferDescriptorType(VK_DESCRIPTOR_TYPE_MAX_ENUM),
916 poolSize.type = mUniformBufferDescriptorType; in initDynamicDescriptorPools()
1017 mUniformBufferDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; in createPipelineLayout()
1021 mUniformBufferDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; in createPipelineLayout()
1030 mUniformBufferDescriptorType, &resourcesSetDesc); in createPipelineLayout()
1216 ASSERT(descriptorType == mUniformBufferDescriptorType || in updateBuffersDescriptorSet()
1533 mUniformBufferDescriptorType, cacheHit)); in updateShaderResourcesDescriptorSet()