Searched refs:mUniformLocations (Results 1 – 6 of 6) sorted by relevance
144 std::vector<GLuint> mUniformLocations; member in __anond83f24060111::UniformsBenchmark359 mUniformLocations.push_back(location); in initShaders()367 mUniformLocations.push_back(location); in initShaders()396 for (size_t uniform = 0; uniform < mUniformLocations.size(); ++uniform) in drawLoop()398 setUniformsFunc(mUniformLocations, mMatrixData, uniform, frameIndex); in drawLoop()
92 std::vector<GLuint> mUniformLocations; member in angle::TexturesBenchmark164 mUniformLocations.push_back(location); in initShaders()197 glUniform1i(mUniformLocations[texIndex], static_cast<GLint>(texIndex)); in initTextures()
1226 ASSERT(location.value >= 0 && static_cast<size_t>(location.value) < mUniformLocations.size()); in getUniformIndexFromLocation()1227 return mUniformLocations[location.value].index; in getUniformIndexFromLocation()1687 mProgram->markUnusedUniformLocations(&mState.mUniformLocations, in resolveLinkImpl()1812 mState.mUniformLocations.clear(); in unlink()2557 ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size())); in isValidUniformLocation()2559 static_cast<size_t>(location.value) < mState.mUniformLocations.size() && in isValidUniformLocation()2560 mState.mUniformLocations[static_cast<size_t>(location.value)].used()); in isValidUniformLocation()2567 static_cast<size_t>(location.value) < mState.mUniformLocations.size()); in getUniformByLocation()2575 static_cast<size_t>(location.value) < mState.mUniformLocations.size()); in getUniformLocation()2576 return mState.mUniformLocations[location.value]; in getUniformLocation()[all …]
804 uniformLocations->swap(mUniformLocations); in getResults()934 mUniformLocations.resize( in indexUniforms()941 mUniformLocations[uniform.first] = uniform.second; in indexUniforms()947 mUniformLocations[ignoredLocation].markIgnored(); in indexUniforms()954 while (mUniformLocations[nextUniformLocation].used() || in indexUniforms()955 mUniformLocations[nextUniformLocation].ignored) in indexUniforms()960 ASSERT(nextUniformLocation < mUniformLocations.size()); in indexUniforms()961 mUniformLocations[nextUniformLocation] = unlocatedUniform; in indexUniforms()
266 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; } in getUniformLocations()390 std::vector<VariableLocation> mUniformLocations; variable564 return mState.mUniformLocations; in getUniformLocations()
91 std::vector<VariableLocation> mUniformLocations; variable