Searched refs:mUniformMapOut (Results 1 – 1 of 1) sorted by relevance
222 mUniformMapOut(uniformMapOut) in UniformEncodingVisitorD3D()230 auto uniformMapEntry = mUniformMapOut->find(name); in visitNamedOpaqueObject()231 if (uniformMapEntry == mUniformMapOut->end()) in visitNamedOpaqueObject()233 (*mUniformMapOut)[name] = in visitNamedOpaqueObject()243 auto uniformMapEntry = mUniformMapOut->find(name); in encodeVariable()246 if (uniformMapEntry != mUniformMapOut->end()) in encodeVariable()254 (*mUniformMapOut)[name] = d3dUniform; in encodeVariable()269 D3DUniformMap *mUniformMapOut; member in rx::__anonfd7c7c060111::UniformEncodingVisitorD3D