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Searched refs:mUniformRealLocationMap (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DProgramGL.h146 GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } in uniLoc()
152 std::vector<GLint> mUniformRealLocationMap; variable
DProgramGL.cpp960 mUniformRealLocationMap.clear(); in preLink()
1004 ASSERT(mUniformRealLocationMap.empty()); in postLink()
1007 mUniformRealLocationMap.resize(uniformLocations.size(), GL_INVALID_INDEX); in postLink()
1033 mUniformRealLocationMap[uniformLocation] = realLocation; in postLink()
/external/angle/src/tests/
Dangle_end2end_tests_expectations.txt11 // Crashes in setUniformValuesFromBindingQualifiers() because mUniformRealLocationMap is not