Searched refs:mUniformRealLocationMap (Results 1 – 3 of 3) sorted by relevance
146 GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } in uniLoc()152 std::vector<GLint> mUniformRealLocationMap; variable
960 mUniformRealLocationMap.clear(); in preLink()1004 ASSERT(mUniformRealLocationMap.empty()); in postLink()1007 mUniformRealLocationMap.resize(uniformLocations.size(), GL_INVALID_INDEX); in postLink()1033 mUniformRealLocationMap[uniformLocation] = realLocation; in postLink()
11 // Crashes in setUniformValuesFromBindingQualifiers() because mUniformRealLocationMap is not