/external/angle/src/compiler/translator/tree_ops/vulkan/ |
D | FlagSamplersWithTexelFetch.cpp | 30 : TIntermTraverser(true, true, true, symbolTable), mUniforms(uniforms) in FlagSamplersWithTexelFetchTraverser() 57 for (ShaderVariable &uniform : *mUniforms) in visitAggregate() 71 std::vector<ShaderVariable> *mUniforms; member in sh::__anon5139a8720111::FlagSamplersWithTexelFetchTraverser
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D | ReplaceForShaderFramebufferFetch.cpp | 387 mUniforms(uniforms), in ReplaceSubpassInputUtils() 443 std::vector<ShaderVariable> *mUniforms; member in sh::__anon4aed90d20111::ReplaceSubpassInputUtils 512 mUniforms->push_back(inputAttachmentUniform); in addInputAttachmentUniform()
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/external/angle/src/libANGLE/ |
D | ProgramLinkedResources.cpp | 400 mUniforms(uniforms), in FlattenUniformVisitor() 426 std::vector<LinkedUniform> *uniformList = mUniforms; in visitNamedVariable() 557 std::vector<LinkedUniform> *mUniforms; member in gl::__anon39b3bbcd0111::FlattenUniformVisitor 802 uniforms->swap(mUniforms); in getResults() 898 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) in indexUniforms() 900 const LinkedUniform &uniform = mUniforms[uniformIndex]; in indexUniforms() 977 for (const LinkedUniform &uniform : mUniforms) in gatherUniformLocationsAndCheckConflicts() 1044 auto uniformIter = mUniforms.begin(); in pruneUnusedUniforms() 1045 while (uniformIter != mUniforms.end()) in pruneUnusedUniforms() 1056 uniformIter = mUniforms.erase(uniformIter); in pruneUnusedUniforms() [all …]
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D | ProgramExecutable.h | 241 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; } in getUniforms() 291 ASSERT(index < static_cast<size_t>(mUniforms.size())); in getUniformByIndex() 292 return mUniforms[index]; in getUniformByIndex() 446 std::vector<LinkedUniform> mUniforms; variable
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D | Shader.h | 77 const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; } in getUniforms() 130 std::vector<sh::ShaderVariable> mUniforms; variable
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D | ProgramExecutable.cpp | 129 mUniforms(other.mUniforms), in ProgramExecutable() 177 mUniforms.clear(); in reset() 284 mUniforms.push_back(uniform); in load()
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D | Shader.cpp | 324 mState.mUniforms.clear(); in compile() 462 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle)); in resolveCompile()
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D | ProgramLinkedResources.h | 89 std::vector<LinkedUniform> mUniforms; variable
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D | Program.cpp | 1216 return GetResourceIndexFromName(mExecutable->mUniforms, name); in getUniformIndexFromName() 1522 resources.init(&mState.mExecutable->mUniformBlocks, &mState.mExecutable->mUniforms, in linkImpl() 1563 resources.init(&mState.mExecutable->mUniformBlocks, &mState.mExecutable->mUniforms, in linkImpl() 3551 linker.getResults(&mState.mExecutable->mUniforms, unusedUniforms, &mState.mUniformLocations); in linkUniforms() 3683 auto &uniform = mState.mExecutable->mUniforms[index]; in linkAtomicCounterBuffers()
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/external/angle/src/compiler/translator/tree_ops/ |
D | RemoveInactiveInterfaceVariables.cpp | 40 const std::vector<sh::ShaderVariable> &mUniforms; member in sh::__anon2f5da7140111::RemoveInactiveInterfaceVariablesTraverser 55 mUniforms(uniforms), in RemoveInactiveInterfaceVariablesTraverser() 116 removeDeclaration = !IsVariableActive(mUniforms, asSymbol->getName()); in visitDeclaration()
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/external/angle/src/compiler/translator/ |
D | Compiler.h | 122 const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; } in getUniforms() 213 std::vector<sh::ShaderVariable> mUniforms; variable
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D | Compiler.cpp | 765 if (!EmulateGLDrawID(this, root, &mSymbolTable, &mUniforms, in checkAndSimplifyAST() 779 this, root, &mSymbolTable, &mUniforms, shouldCollectVariables(compileOptions), in checkAndSimplifyAST() 877 CollectVariables(root, &mAttributes, &mOutputVariables, &mUniforms, &mInputVaryings, in checkAndSimplifyAST() 895 if (!CheckVariablesInPackingLimits(maxUniformVectors, mUniforms)) in checkAndSimplifyAST() 1086 for (auto &uniform : mUniforms) in compile() 1294 mUniforms.clear(); in clearResults()
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D | ResourcesHLSL.cpp | 177 mUniforms(uniforms) in ResourcesHLSL() 192 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex) in findUniformByName() 194 if (name == mUniforms[uniformIndex].name) in findUniformByName() 196 return &mUniforms[uniformIndex]; in findUniformByName()
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D | CollectVariables.cpp | 174 std::vector<ShaderVariable> *mUniforms; member in sh::__anon45ff8db80111::CollectVariablesTraverser 269 mUniforms(uniforms), in CollectVariablesTraverser() 488 mUniforms->push_back(info); in visitSymbol() 507 mUniforms->push_back(info); in visitSymbol() 554 var = FindVariable(symbolName, mUniforms); in visitSymbol() 1165 mUniforms->push_back(recordUniform(variable)); in visitDeclaration()
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D | ResourcesHLSL.h | 142 const std::vector<ShaderVariable> &mUniforms; variable
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D | TranslatorVulkan.cpp | 882 if (!FlagSamplersForTexelFetch(this, root, &getSymbolTable(), &mUniforms)) in translateImpl() 1136 if (usesLastFragData && !ReplaceLastFragData(this, root, &getSymbolTable(), &mUniforms)) in translateImpl() 1141 if (!ReplaceInOutVariables(this, root, &getSymbolTable(), &mUniforms)) in translateImpl()
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