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Searched refs:mUnpackAlignment (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp93 mUnpackAlignment(4),
543 if (mUnpackAlignment != unpack.alignment) in setPixelUnpackState()
545 mUnpackAlignment = unpack.alignment; in setPixelUnpackState()
546 ANGLE_GL_TRY(context, mFunctions->pixelStorei(GL_UNPACK_ALIGNMENT, mUnpackAlignment)); in setPixelUnpackState()
2958 if (mUnpackAlignment != state->unpackAlignment) in syncPixelPackUnpackFromNativeContext()
2960 mUnpackAlignment = state->unpackAlignment; in syncPixelPackUnpackFromNativeContext()
2975 if (mUnpackAlignment != state->unpackAlignment) in restorePixelPackUnpackNativeContext()
2978 mUnpackAlignment = state->unpackAlignment; in restorePixelPackUnpackNativeContext()
DStateManagerGL.h429 GLint mUnpackAlignment; variable