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Searched refs:mUnpackSkipImages (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.h434 GLint mUnpackSkipImages; variable
DStateManagerGL.cpp98 mUnpackSkipImages(0),
583 if (mUnpackSkipImages != unpack.skipImages) in setPixelUnpackState()
585 mUnpackSkipImages = unpack.skipImages; in setPixelUnpackState()
586 ANGLE_GL_TRY(context, mFunctions->pixelStorei(GL_UNPACK_SKIP_IMAGES, mUnpackSkipImages)); in setPixelUnpackState()