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Searched refs:mUsedComputeReadonlyImageRange (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp695 mUsedComputeReadonlyImageRange(0, 0),
870 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange; in getUsedImageRange()
1026 mUsedComputeReadonlyImageRange = in load()
1364 stream->writeInt(mUsedComputeReadonlyImageRange.low()); in save()
1365 stream->writeInt(mUsedComputeReadonlyImageRange.high()); in save()
2579 mUsedComputeReadonlyImageRange = in defineUniformsAndAssignRegisters()
2918 &mUsedComputeReadonlyImageRange); in assignImageRegisters()
2988 &mUsedComputeReadonlyImageRange); in assignImage2DRegisters()
3038 mUsedComputeReadonlyImageRange = {0, 0}; in reset()
DProgramD3D.h564 gl::RangeUI mUsedComputeReadonlyImageRange; variable