Searched refs:mUsedComputeReadonlyImageRange (Results 1 – 2 of 2) sorted by relevance
695 mUsedComputeReadonlyImageRange(0, 0),870 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange; in getUsedImageRange()1026 mUsedComputeReadonlyImageRange = in load()1364 stream->writeInt(mUsedComputeReadonlyImageRange.low()); in save()1365 stream->writeInt(mUsedComputeReadonlyImageRange.high()); in save()2579 mUsedComputeReadonlyImageRange = in defineUniformsAndAssignRegisters()2918 &mUsedComputeReadonlyImageRange); in assignImageRegisters()2988 &mUsedComputeReadonlyImageRange); in assignImage2DRegisters()3038 mUsedComputeReadonlyImageRange = {0, 0}; in reset()
564 gl::RangeUI mUsedComputeReadonlyImageRange; variable