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Searched refs:mUsesDepthRange (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h76 bool usesDepthRange() const { return mUsesDepthRange; } in usesDepthRange()
94 bool mUsesDepthRange; variable
DShaderD3D.cpp166 mUsesDepthRange = false; in uncompile()
309 mUsesDepthRange = translatedSource.find("GL_USES_DEPTH_RANGE") != std::string::npos; in compile()
/external/angle/src/compiler/translator/
DOutputHLSL.cpp335 mUsesDepthRange = false; in OutputHLSL()
810 if (mUsesDepthRange) in header()
826 if (mUsesDepthRange) in header()
864 if (mUsesDepthRange) in header()
882 if (mUsesDepthRange) in header()
936 if (mUsesDepthRange) in header()
952 if (mUsesDepthRange) in header()
987 if (mUsesDepthRange) in header()
997 if (mUsesDepthRange) in header()
1130 if (mUsesDepthRange) in header()
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DOutputHLSL.h198 bool mUsesDepthRange; variable