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Searched refs:mUsesFragCoord (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h71 bool usesFragCoord() const { return mUsesFragCoord; } in usesFragCoord()
89 bool mUsesFragCoord; variable
DShaderD3D.cpp161 mUsesFragCoord = false; in uncompile()
303 mUsesFragCoord = translatedSource.find("GL_USES_FRAG_COORD") != std::string::npos; in compile()
/external/angle/src/compiler/translator/
DOutputHLSL.cpp336 mUsesFragCoord = false; in OutputHLSL()
788 if (mUsesFragCoord) in header()
831 if (mUsesFragCoord) in header()
836 if (mUsesFragCoord || mUsesFrontFacing) in header()
841 if (mUsesFragCoord) in header()
869 if (mUsesFragCoord) in header()
874 if (mUsesFragCoord || mUsesFrontFacing) in header()
1085 if (mUsesFragCoord) in header()
1264 mUsesFragCoord = true; in visitSymbol()
DOutputHLSL.h199 bool mUsesFragCoord; variable