Searched refs:mUsesFragCoord (Results 1 – 4 of 4) sorted by relevance
71 bool usesFragCoord() const { return mUsesFragCoord; } in usesFragCoord()89 bool mUsesFragCoord; variable
161 mUsesFragCoord = false; in uncompile()303 mUsesFragCoord = translatedSource.find("GL_USES_FRAG_COORD") != std::string::npos; in compile()
336 mUsesFragCoord = false; in OutputHLSL()788 if (mUsesFragCoord) in header()831 if (mUsesFragCoord) in header()836 if (mUsesFragCoord || mUsesFrontFacing) in header()841 if (mUsesFragCoord) in header()869 if (mUsesFragCoord) in header()874 if (mUsesFragCoord || mUsesFrontFacing) in header()1085 if (mUsesFragCoord) in header()1264 mUsesFragCoord = true; in visitSymbol()
199 bool mUsesFragCoord; variable