Searched refs:mUsesFragDepth (Results 1 – 7 of 7) sorted by relevance
41 bool mUsesFragDepth; member in sh::__anon0bdd57c70111::ValidateOutputsTraverser56 mUsesFragDepth(false) in ValidateOutputsTraverser()87 mUsesFragDepth = true; in visitSymbol()157 if (!mYuvOutputs.empty() && (mYuvOutputs.size() > 1 || mUsesFragDepth || !mOutputs.empty() || in validate()
208 bool mUsesFragDepth; variable
347 mUsesFragDepth = false; in OutputHLSL()783 if (mUsesFragDepth) in header()1125 if (mUsesFragDepth) in header()1299 mUsesFragDepth = true; in visitSymbol()
77 bool usesFragDepth() const { return mUsesFragDepth; } in usesFragDepth()95 bool mUsesFragDepth; variable
167 mUsesFragDepth = false; in uncompile()310 mUsesFragDepth = translatedSource.find("GL_USES_FRAG_DEPTH") != std::string::npos; in compile()
1141 stream->readBool(&mUsesFragDepth); in load()1430 stream->writeBool(mUsesFragDepth); in save()1550 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth, in getPixelExecutableForCachedOutputLayout()2127 mUsesFragDepth = metadata.usesFragDepth(); in link()3012 mUsesFragDepth = false; in reset()
541 bool mUsesFragDepth; variable