Searched refs:mUsesFrontFacing (Results 1 – 4 of 4) sorted by relevance
72 bool usesFrontFacing() const { return mUsesFrontFacing; } in usesFrontFacing()90 bool mUsesFrontFacing; variable
162 mUsesFrontFacing = false; in uncompile()304 mUsesFrontFacing = translatedSource.find("GL_USES_FRONT_FACING") != std::string::npos; in compile()
201 bool mUsesFrontFacing; variable
338 mUsesFrontFacing = false; in OutputHLSL()798 if (mUsesFrontFacing) in header()836 if (mUsesFragCoord || mUsesFrontFacing) in header()874 if (mUsesFragCoord || mUsesFrontFacing) in header()1095 if (mUsesFrontFacing) in header()1274 mUsesFrontFacing = true; in visitSymbol()