Searched refs:mUsesPointSize (Results 1 – 6 of 6) sorted by relevance
74 bool usesPointSize() const { return mUsesPointSize; } in usesPointSize()92 bool mUsesPointSize; variable
164 mUsesPointSize = false; in uncompile()307 mUsesPointSize = translatedSource.find("GL_USES_POINT_SIZE") != std::string::npos; in compile()
206 bool usesPointSize() const { return mUsesPointSize; } in usesPointSize()552 bool mUsesPointSize; variable
690 mUsesPointSize(false), in ProgramD3D()710 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4; in usesPointSpriteEmulation()1145 stream->readBool(&mUsesPointSize); in load()1434 stream->writeBool(mUsesPointSize); in save()2125 mUsesPointSize = vertexShader && vertexShader->usesPointSize(); in link()3017 mUsesPointSize = false; in reset()
203 bool mUsesPointSize; variable
340 mUsesPointSize = false; in OutputHLSL()916 if (mUsesPointSize) in header()1105 if (mUsesPointSize) in header()1284 mUsesPointSize = true; in visitSymbol()