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Searched refs:mUsesPointSize (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h74 bool usesPointSize() const { return mUsesPointSize; } in usesPointSize()
92 bool mUsesPointSize; variable
DShaderD3D.cpp164 mUsesPointSize = false; in uncompile()
307 mUsesPointSize = translatedSource.find("GL_USES_POINT_SIZE") != std::string::npos; in compile()
DProgramD3D.h206 bool usesPointSize() const { return mUsesPointSize; } in usesPointSize()
552 bool mUsesPointSize; variable
DProgramD3D.cpp690 mUsesPointSize(false), in ProgramD3D()
710 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4; in usesPointSpriteEmulation()
1145 stream->readBool(&mUsesPointSize); in load()
1434 stream->writeBool(mUsesPointSize); in save()
2125 mUsesPointSize = vertexShader && vertexShader->usesPointSize(); in link()
3017 mUsesPointSize = false; in reset()
/external/angle/src/compiler/translator/
DOutputHLSL.h203 bool mUsesPointSize; variable
DOutputHLSL.cpp340 mUsesPointSize = false; in OutputHLSL()
916 if (mUsesPointSize) in header()
1105 if (mUsesPointSize) in header()
1284 mUsesPointSize = true; in visitSymbol()