Searched refs:mVAO (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/tests/perf_tests/ |
D | MultiviewPerf.cpp | 194 GLVertexArray mVAO; member in __anonf45e2d590111::MultiviewBenchmark 353 glBindVertexArray(mVAO); in initializeBenchmark() 374 glBindVertexArray(mVAO); in renderScene() 495 glBindVertexArray(mVAO); in initializeBenchmark() 522 glBindVertexArray(mVAO); in renderScene()
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/external/angle/src/libANGLE/renderer/gl/ |
D | BlitGL.cpp | 224 mVAO(0), in BlitGL() 261 mStateManager->deleteVertexArray(mVAO); in ~BlitGL() 263 mVAO = 0; in ~BlitGL() 1146 ANGLE_GL_TRY(context, mFunctions->genVertexArrays(1, &mVAO)); in initializeResources() 1155 mVAO = mStateManager->getDefaultVAO(); in initializeResources() 1239 mStateManager->bindVertexArray(mVAO, mVAOState); in setVAOState()
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D | StateManagerGL.h | 286 GLuint getVertexArrayID() const { return mVAO; } in getVertexArrayID() 372 GLuint mVAO; variable
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D | BlitGL.h | 204 GLuint mVAO = 0; variable
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D | StateManagerGL.cpp | 79 mVAO(0), in StateManagerGL() 207 mVAO = mDefaultVAO; 236 if (mVAO == vao) in deleteVertexArray() 412 if (mVAO != vao) in bindVertexArray() 416 mVAO = vao; in bindVertexArray() 2553 ValidateStateHelper(mFunctions, mVAO, GL_VERTEX_ARRAY_BINDING, "mVAO", in validateState() 3155 if (mVAO != static_cast<GLuint>(state->vertexArrayBinding)) in syncVertexArraysFromNativeContext() 3157 mVAO = state->vertexArrayBinding; in syncVertexArraysFromNativeContext()
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/external/angle/src/tests/gl_tests/ |
D | VertexAttributeTest.cpp | 1893 glGenVertexArrays(1, &mVAO); in initTest() 1894 glBindVertexArray(mVAO); in initTest() 1928 glDeleteVertexArrays(1, &mVAO); in testTearDown() 2003 GLuint mVAO = 0; member in __anon7c1ac19e0111::VertexAttributeTestES31
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