Home
last modified time | relevance | path

Searched refs:mVAO (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/tests/perf_tests/
DMultiviewPerf.cpp194 GLVertexArray mVAO; member in __anonf45e2d590111::MultiviewBenchmark
353 glBindVertexArray(mVAO); in initializeBenchmark()
374 glBindVertexArray(mVAO); in renderScene()
495 glBindVertexArray(mVAO); in initializeBenchmark()
522 glBindVertexArray(mVAO); in renderScene()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp224 mVAO(0), in BlitGL()
261 mStateManager->deleteVertexArray(mVAO); in ~BlitGL()
263 mVAO = 0; in ~BlitGL()
1146 ANGLE_GL_TRY(context, mFunctions->genVertexArrays(1, &mVAO)); in initializeResources()
1155 mVAO = mStateManager->getDefaultVAO(); in initializeResources()
1239 mStateManager->bindVertexArray(mVAO, mVAOState); in setVAOState()
DStateManagerGL.h286 GLuint getVertexArrayID() const { return mVAO; } in getVertexArrayID()
372 GLuint mVAO; variable
DBlitGL.h204 GLuint mVAO = 0; variable
DStateManagerGL.cpp79 mVAO(0), in StateManagerGL()
207 mVAO = mDefaultVAO;
236 if (mVAO == vao) in deleteVertexArray()
412 if (mVAO != vao) in bindVertexArray()
416 mVAO = vao; in bindVertexArray()
2553 ValidateStateHelper(mFunctions, mVAO, GL_VERTEX_ARRAY_BINDING, "mVAO", in validateState()
3155 if (mVAO != static_cast<GLuint>(state->vertexArrayBinding)) in syncVertexArraysFromNativeContext()
3157 mVAO = state->vertexArrayBinding; in syncVertexArraysFromNativeContext()
/external/angle/src/tests/gl_tests/
DVertexAttributeTest.cpp1893 glGenVertexArrays(1, &mVAO); in initTest()
1894 glBindVertexArray(mVAO); in initTest()
1928 glDeleteVertexArrays(1, &mVAO); in testTearDown()
2003 GLuint mVAO = 0; member in __anon7c1ac19e0111::VertexAttributeTestES31