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Searched refs:mVariableInfoMap (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp319 ShaderInterfaceVariableInfo &info = mVariableInfoMap.add(shaderType, variableName); in load()
349 stream->writeInt(mVariableInfoMap.variableCount(shaderType)); in save()
350 for (const auto &it : mVariableInfoMap.getIterator(shaderType)) in save()
380 mVariableInfoMap.clear(); in clearVariableInfoMap()
543 const ShaderInterfaceVariableInfo &info = mVariableInfoMap.get(shaderType, blockName); in addInterfaceBlockDescriptorSetDesc()
561 const ShaderInterfaceVariableInfo &info = mVariableInfoMap.get(shaderType, blockName); in addAtomicCounterBufferDescriptorSetDesc()
612 const ShaderInterfaceVariableInfo &info = mVariableInfoMap.get(shaderType, imageName); in addImageDescriptorSetDesc()
643 ShaderInterfaceVariableInfo &baseInfo = mVariableInfoMap.get(shaderType, baseMappedName); in addInputAttachmentDescriptorSetDesc()
695 const ShaderInterfaceVariableInfo &info = mVariableInfoMap.get(shaderType, samplerName); in addTextureDescriptorSetDesc()
843 &programInfo, mVariableInfoMap)); in getGraphicsPipeline()
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DProgramPipelineVk.cpp91 &glslangProgramInterfaceInfo, &mExecutable.mVariableInfoMap); in link()
109 &glslangProgramInterfaceInfo, &mExecutable.mVariableInfoMap); in link()
DProgramExecutableVk.h310 ShaderInterfaceVariableInfoMap mVariableInfoMap; variable
DProgramVk.cpp274 &mExecutable.mVariableInfoMap); in link()
278 mState.getExecutable().getLinkedShaderStages(), spirvBlobs, mExecutable.mVariableInfoMap); in link()
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.h272 ShaderInterfaceVariableInfoMap mVariableInfoMap; variable
/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp881 : mSpirvBlobIn(spirvBlobIn), mVariableInfoMap(variableInfoMap), mSpirvBlobOut(spirvBlobOut) in SpirvTransformerBase()
917 const ShaderInterfaceVariableInfoMap &mVariableInfoMap; member in rx::__anon9e0b8ba10111::SpirvTransformerBase
3180 const ShaderInterfaceVariableInfo &info = mVariableInfoMap.get(mOptions.shaderType, name); in visitDecorate()
3202 if (!mVariableInfoMap.contains(mOptions.shaderType, name)) in visitMemberName()
3207 const ShaderInterfaceVariableInfo &info = mVariableInfoMap.get(mOptions.shaderType, name); in visitMemberName()
3293 const ShaderInterfaceVariableInfo &info = mVariableInfoMap.get(mOptions.shaderType, name); in visitVariable()
3579 if (mXfbCodeGenerator.transformVariable(*info, mVariableInfoMap, mOptions.shaderType, typeId, in transformVariable()