Searched refs:mVertexAttribCurrentValues (Results 1 – 4 of 4) sorted by relevance
513 ASSERT(attribNum < mVertexAttribCurrentValues.size()); in getVertexAttribCurrentValue()514 return mVertexAttribCurrentValues[attribNum]; in getVertexAttribCurrentValue()519 return mVertexAttribCurrentValues; in getVertexAttribCurrentValues()1065 VertexAttribVector mVertexAttribCurrentValues; // From glVertexAttrib variable
424 mVertexAttribCurrentValues.resize(caps.maxVertexAttributes); in initialize()2164 ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size()); in setVertexAttribf()2165 mVertexAttribCurrentValues[index].setFloatValues(values); in setVertexAttribf()2173 ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size()); in setVertexAttribu()2174 mVertexAttribCurrentValues[index].setUnsignedIntValues(values); in setVertexAttribu()2182 ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size()); in setVertexAttribi()2183 mVertexAttribCurrentValues[index].setIntValues(values); in setVertexAttribi()
80 mVertexAttribCurrentValues(rendererCaps.maxVertexAttributes), in StateManagerGL()1058 if (mVertexAttribCurrentValues[index] != data) in setAttributeCurrentData()1060 mVertexAttribCurrentValues[index] = data; in setAttributeCurrentData()1061 switch (mVertexAttribCurrentValues[index].Type) in setAttributeCurrentData()1065 mVertexAttribCurrentValues[index].Values.FloatValues); in setAttributeCurrentData()1069 mVertexAttribCurrentValues[index].Values.IntValues); in setAttributeCurrentData()1074 mVertexAttribCurrentValues[index].Values.UnsignedIntValues); in setAttributeCurrentData()
373 std::vector<gl::VertexAttribCurrentValueData> mVertexAttribCurrentValues; variable