Searched refs:mVertexBindings (Results 1 – 2 of 2) sorted by relevance
41 mVertexBindings.emplace_back(static_cast<GLuint>(i)); in VertexArrayState()58 return mVertexBindings[bindingIndex].getBoundAttributesMask(); in getBindingToAttributesMask()74 VertexBinding &oldBinding = mVertexBindings[oldBindingIndex]; in setAttribBinding()75 VertexBinding &newBinding = mVertexBindings[newBindingIndex]; in setAttribBinding()101 const VertexBinding &vertexBinding = mVertexBindings[index]; in updateCachedMutableOrNonPersistentArrayBuffers()128 for (VertexBinding &binding : mState.mVertexBindings) in onDestroy()166 VertexBinding &binding = mState.mVertexBindings[bindingIndex]; in detachBuffer()217 return mState.mVertexBindings[bindingIndex]; in getVertexBinding()308 VertexBinding *binding = &mState.mVertexBindings[bindingIndex]; in bindVertexBufferImpl()394 bool hasBuffer = mState.mVertexBindings[bindingIndex].getBuffer().get() != nullptr; in setVertexAttribBinding()[all …]
45 size_t getMaxBindings() const { return mVertexBindings.size(); } in getMaxBindings()52 const std::vector<VertexBinding> &getVertexBindings() const { return mVertexBindings; } in getVertexBindings()55 return mVertexBindings[bindingIndex]; in getVertexBinding()59 return mVertexBindings[mVertexAttributes[attribIndex].bindingIndex]; in getBindingFromAttribIndex()90 std::vector<VertexBinding> mVertexBindings; variable