Searched refs:mVertexCapacity (Results 1 – 2 of 2) sorted by relevance
55 mVertexCapacity(0), in TransformFeedbackState()163 mState.mVertexCapacity = minCapacity; in begin()167 mState.mVertexCapacity = 0; in begin()179 mState.mVertexCapacity = 0; in end()216 return vertices.IsValid() && vertices.ValueOrDie() <= mState.mVertexCapacity; in checkBufferSpaceForDraw()
53 GLsizeiptr mVertexCapacity; variable