Searched refs:mVisible (Results 1 – 3 of 3) sorted by relevance
34 private boolean mVisible; field in SpriteComponent61 mVisible = true; in reset()107 if (mVisible && currentFrame.texture != null && factory != null) { in update()195 return mVisible; in getVisible()199 mVisible = visible; in setVisible()
262 mVisible(false) in X11Window()272 mVisible(false) in X11Window()455 if (mVisible == isVisible) in setVisible()477 mVisible = isVisible; in setVisible()
55 bool mVisible; variable