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Searched refs:mVs (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.h68 d3d11::LazyShader<ID3D11VertexShader> mVs; variable
DClear11.cpp118 mVs(g_VS_Clear, ArraySize(g_VS_Clear), "Clear11 VS"), in ShaderManager()
173 ANGLE_TRY(mVs.resolve(context11, renderer)); in getShadersAndLayout()
174 *vs = &mVs.getObj(); in getShadersAndLayout()