Searched refs:mVs (Results 1 – 2 of 2) sorted by relevance
68 d3d11::LazyShader<ID3D11VertexShader> mVs; variable
118 mVs(g_VS_Clear, ArraySize(g_VS_Clear), "Clear11 VS"), in ShaderManager()173 ANGLE_TRY(mVs.resolve(context11, renderer)); in getShadersAndLayout()174 *vs = &mVs.getObj(); in getShadersAndLayout()