Home
last modified time | relevance | path

Searched refs:mVs9 (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.h66 d3d11::LazyShader<ID3D11VertexShader> mVs9; variable
DClear11.cpp116 mVs9(g_VS_Clear_FL9, ArraySize(g_VS_Clear_FL9), "Clear11 VS FL9"), in ShaderManager()
150 ANGLE_TRY(mVs9.resolve(context11, renderer)); in getShadersAndLayout()
164 *vs = &mVs9.getObj(); in getShadersAndLayout()