Searched refs:mWebGLDepthAttachment (Results 1 – 2 of 2) sorted by relevance
548 return mWebGLDepthAttachment.isAttached() ? &mWebGLDepthAttachment : nullptr; in getWebGLDepthAttachment()879 mState.mWebGLDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()932 {&mState.mWebGLDepthStencilAttachment, &mState.mWebGLDepthAttachment, in detachResourceById()1827 mState.mWebGLDepthAttachment.attach(context, type, binding, textureIndex, resource, in setAttachment()1867 &mState.mWebGLDepthAttachment, in commitWebGL1DepthStencilIfConsistent()1895 if (mState.mWebGLDepthAttachment.isAttached()) in commitWebGL1DepthStencilIfConsistent()1897 const auto &depth = mState.mWebGLDepthAttachment; in commitWebGL1DepthStencilIfConsistent()
175 FramebufferAttachment mWebGLDepthAttachment; variable