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Searched refs:mWebGLDepthAttachment (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DFramebuffer.cpp548 return mWebGLDepthAttachment.isAttached() ? &mWebGLDepthAttachment : nullptr; in getWebGLDepthAttachment()
879 mState.mWebGLDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
932 {&mState.mWebGLDepthStencilAttachment, &mState.mWebGLDepthAttachment, in detachResourceById()
1827 mState.mWebGLDepthAttachment.attach(context, type, binding, textureIndex, resource, in setAttachment()
1867 &mState.mWebGLDepthAttachment, in commitWebGL1DepthStencilIfConsistent()
1895 if (mState.mWebGLDepthAttachment.isAttached()) in commitWebGL1DepthStencilIfConsistent()
1897 const auto &depth = mState.mWebGLDepthAttachment; in commitWebGL1DepthStencilIfConsistent()
DFramebuffer.h175 FramebufferAttachment mWebGLDepthAttachment; variable