Searched refs:mWindowSizeUniform (Results 1 – 2 of 2) sorted by relevance
178 GLint mWindowSizeUniform; variable
366 mWindowSizeUniform(0), in DisplayGbm()688 mWindowSizeUniform = gl->getUniformLocation(mProgram, "windowSize"); in drawWithTexture()738 gl->uniform2f(mWindowSizeUniform, halfw, halfh); in drawWithTexture()