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Searched refs:mWindowSizeUniform (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.h178 GLint mWindowSizeUniform; variable
DDisplayGbm.cpp366 mWindowSizeUniform(0), in DisplayGbm()
688 mWindowSizeUniform = gl->getUniformLocation(mProgram, "windowSize"); in drawWithTexture()
738 gl->uniform2f(mWindowSizeUniform, halfw, halfh); in drawWithTexture()