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Searched refs:mWorkDoneSinceLastFlush (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DRendererGL.cpp218 if (!mWorkDoneSinceLastFlush && !mNeedsFlushBeforeDeleteTextures) in flush()
225 mWorkDoneSinceLastFlush = false; in flush()
238 mWorkDoneSinceLastFlush = false; in finish()
345 mWorkDoneSinceLastFlush = true; in dispatchCompute()
352 mWorkDoneSinceLastFlush = true; in dispatchComputeIndirect()
359 mWorkDoneSinceLastFlush = true; in memoryBarrier()
365 mWorkDoneSinceLastFlush = true; in memoryBarrierByRegion()
447 mWorkDoneSinceLastFlush = true; in markWorkSubmitted()
DRendererGL.h169 bool mWorkDoneSinceLastFlush = false; variable