D | DrawTexture.cpp | 62 glDrawTexiOES(mX, mY, 0, mWidth, mHeight); in draw() 63 glDrawTexiOES(windowWidth - mX, mY, 0, mWidth, mHeight); in draw() 64 glDrawTexiOES(mX, windowHeight - mY, 0, mWidth, mHeight); in draw() 65 glDrawTexiOES(windowWidth - mX, windowHeight - mY, 0, mWidth, mHeight); in draw() 68 mY += mReverseY ? -1 : 1; in draw() 75 if (mY + mHeight >= windowHeight) in draw() 77 if (mY < 0) in draw() 96 GLint mY = 0; member in GLES1DrawTextureSample
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