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Searched refs:m_GraphicsQueueFamilyIndex (Results 1 – 1 of 1) sorted by relevance

/external/angle/third_party/vulkan_memory_allocator/src/VmaReplay/
DVmaReplay.cpp1600 uint32_t m_GraphicsQueueFamilyIndex = UINT32_MAX; member in Player
2132 if(m_GraphicsQueueFamilyIndex == UINT32_MAX && in InitVulkan()
2135 m_GraphicsQueueFamilyIndex = i; in InitVulkan()
2145 if(m_GraphicsQueueFamilyIndex == UINT_MAX) in InitVulkan()
2165 deviceQueueCreateInfo[0].queueFamilyIndex = m_GraphicsQueueFamilyIndex; in InitVulkan()
2169 if(m_TransferQueueFamilyIndex != m_GraphicsQueueFamilyIndex) in InitVulkan()
2245 …CreateInfo.queueCreateInfoCount = m_TransferQueueFamilyIndex != m_GraphicsQueueFamilyIndex ? 2 : 1; in InitVulkan()
2257 vkGetDeviceQueue(m_Device, m_GraphicsQueueFamilyIndex, 0, &m_GraphicsQueue); in InitVulkan()