Searched refs:m_PathCurrentY (Results 1 – 2 of 2) sorted by relevance
224 float m_PathCurrentY = 0.0f; variable
911 if (m_PathStartX != m_PathCurrentX || m_PathStartY != m_PathCurrentY) in Handle_ClosePath()1382 AddPathPoint(m_PathCurrentX, m_PathCurrentY, FXPT_TYPE::BezierTo, false); in Handle_CurveTo_23()1427 m_PathCurrentY == y) { in AddPathPoint()1432 m_PathCurrentY = y; in AddPathPoint()1576 AddPathPoint(m_PathCurrentX, m_PathCurrentY, FXPT_TYPE::BezierTo, in ParsePathObject()