Searched refs:m_PathStartY (Results 1 – 2 of 2) sorted by relevance
222 float m_PathStartY = 0.0f; variable
569 AddPathPoint(m_PathStartX, m_PathStartY, FXPT_TYPE::LineTo, true); in Handle_CloseEOFillStrokePath()911 if (m_PathStartX != m_PathCurrentX || m_PathStartY != m_PathCurrentY) in Handle_ClosePath()912 AddPathPoint(m_PathStartX, m_PathStartY, FXPT_TYPE::LineTo, true); in Handle_ClosePath()1435 m_PathStartY = y; in AddPathPoint()