Searched refs:m_ShadingType (Results 1 – 2 of 2) sorted by relevance
50 return m_ShadingType == kFreeFormGouraudTriangleMeshShading || in IsMeshShading()51 m_ShadingType == kLatticeFormGouraudTriangleMeshShading || in IsMeshShading()52 m_ShadingType == kCoonsPatchMeshShading || in IsMeshShading()53 m_ShadingType == kTensorProductPatchMeshShading; in IsMeshShading()57 ShadingType GetShadingType() const { return m_ShadingType; } in GetShadingType()79 ShadingType m_ShadingType = kInvalidShading; variable
47 if (m_ShadingType != kInvalidShading) in Load()79 m_ShadingType = ToShadingType(pShadingDict->GetIntegerFor("ShadingType")); in Load()89 if (m_ShadingType == kInvalidShading) in Validate()97 switch (m_ShadingType) { in Validate()120 switch (m_ShadingType) { in Validate()