Searched refs:m_TextRise (Results 1 – 3 of 3) sorted by relevance
35 m_TextRise = src.m_TextRise; in Copy()
33 float m_TextRise = 0.0f; variable
1243 m_pCurStates->m_TextPos.y + m_pCurStates->m_TextRise))))); in AddTextObject()1361 m_pCurStates->m_TextRise = GetNumber(0); in Handle_SetTextRise()