Searched refs:m_beginRadius (Results 1 – 3 of 3) sorted by relevance
18 m_beginRadius(0), in CXFA_GEShading()38 m_beginRadius(beginRadius), in CXFA_GEShading()
48 const float m_beginRadius; variable
324 float start_r = m_info.fillColor.GetShading()->m_beginRadius; in FillPathWithShading()