Searched refs:m_drawBufferNdx (Results 1 – 1 of 1) sorted by relevance
711 const int m_drawBufferNdx; member in deqp::gles31::Functional::__anon758847bb0111::FragmentShader717 , m_drawBufferNdx (drawBufferNdx) in FragmentShader()749 DE_ASSERT(m_drawBufferNdx >= 0); in shadeFragments()769 const Vec4 color (values[(m_drawBufferNdx + 0) % 4], in shadeFragments()770 values[(m_drawBufferNdx + 1) % 4], in shadeFragments()771 values[(m_drawBufferNdx + 2) % 4], in shadeFragments()772 values[(m_drawBufferNdx + 3) % 4]); in shadeFragments()780 const UVec4 color ((deUint32)(values[(m_drawBufferNdx + 0) % 4]), in shadeFragments()781 (deUint32)(values[(m_drawBufferNdx + 1) % 4]), in shadeFragments()782 (deUint32)(values[(m_drawBufferNdx + 2) % 4]), in shadeFragments()[all …]